* Localise extended information for robotics modules. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on. * Add Robotics radio button to SteamWorks Craft exporter. * Increased interaction range of science experiments on arms so that they match folded arm length. * Kerbals can now interact with Deployed science parts (interaction animation). * Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster. * Add screen message for seismometer science if in sandbox game. * Increase unfocused range on deployed science Part Action Windows to 20m. * Add a scale variable in the rocsdef.cfg. * Implement random orientation for surface features. * Fix EVA portrait texture being transparentġ.7.2 Changelog - Breaking Ground DLC ONLY * Fix EVA portrait clipping in some situations. * Fix science value of repeat experiments. * Fix missing string in Absolute Control / Incremental Control tooltip. * Fix null reference on ship load when parts have changed their attach nodes. * Fix cutoff string in recovery science report screen. * Fix symmetry counterparts (bow-tie) autostrutting. * Fix PAW displayDirty not working in the editor. * Fix localisation for survey waypoint contract objectives. * Fix lowest part of vessel calculations for Wheels when coming off rails. * Fix kerbal flags clipping into backpacks. * Localize the strings for the Axis Actions in the Settings under the vessel Tab. * Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion. * MainThrottle axis can be bound, but only in absolute mode. * Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups. * Redesign the Action sets icon during flight to make the current action number more visible. =v1.7.2=ġ.7.2 Changelog - BaseGame ONLY (see below Now you’ll be able to tie the main throttle to an axis group.Ĭheck out this patch’s Changelog for further details: There are also bug fixes and a few improvements for the base game, particularly for the new axis group system. So, although this is unlikely to happen, we do recommend creating a back-up. However, there’s a very remote possibility that some of the newly generated surface features could appear where an existing craft is positioned. Additionally, now it will be easier to encounter surface features on celestial bodies. We’ve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythe’s Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. The principal goal of KSP Interstellar is to expand Kerbal Space Program with interesting technologies and to provide a logical and compelling technological progression beginning with technologies that could have been available in the 1970s/1980s, then technologies that could be available within the next few years, progressing to technologies that may not be available for many decades, all the way out to speculative technologies that are physically reasonably but may or may not ever be realizable in practice.In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion. The goal being to reward players who develop advanced infrastructure on other planets with new, novel and powerful technologies capable of helping Kerbals explore planets in new and exciting ways. We attempt to portray both the tremendous power of these technologies as well as their drawbacks, including the tremendous difficulty of obtaining resources like antimatter and the difficulties associated with storing it safely. By continuing down the CTT tech tree and performing more research, these parts can be upgraded and later surpassed by novel new technologies such as fusion and even antimatter power. Players will first gain access to contemporary technologies that have not been widely applied to real space programs such as nuclear reactors, electrical generators and thermal rockets. KSP Interstellar Extended aims to continue in Fractals original KSPI vision in providing a realistic road to the stars. KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization.
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